- Monday, January 28, 2008
- Thoughts On The Future Of The RTS Genre
Gamasutra’s "The Future of the Real-Time Strategy Game" makes some interesting comments on the state of RTS games. He asserts (correctly in my opinion) that the games labeled as real-time strategy are actually more accurately described as real-time tactics games.
He makes the point that in the end the only real strategy available in such games is that of enacting a war of attrition (though I would disagree with him in saying that’s the only strategy one can pursue. However there is definitely a limited selection that one can choose to follow) and that games then devolve into who can get the right set of tactics in line.
Warcraft 3 is an excellent example of how Blizzard decided to add tactical choices instead of strategy ones. Many games have followed suit in this. He also notes how many of the new games coming out are leaving the realm of strategy altogether and are focusing primarily on tactics. One will completely loose the ability to build and select which units to build but will merely manage a set number of units predefined for him. Not that that sort of gaming is bad but it does warrant its own genre definition of its own.

